![]() ![]() Lcc not providing it’s own standard headers created bad errors messages, “/tmp/ could not be read”. I’m confused, where does the engine end and game source start? I have not been able to compile the original quake3 source (output of Q3AGameSource.exe) because cons throws some error and at some point something complained about glibc and gcc version. I have tried to look into quake3 modding and currently I’m following this tutorial but I had to stop.
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